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XGTacticalGameCore (and it's parent class XGTacticalGameCoreNativeBase).The two config files DefaultGameData.ini and DefaultGameCore.ini (at least originally) corresponded to two different classes in XComGame.upk. In Enemy Within's DefaultMaps.ini file most of the new maps are prefaced with the comment: ![]() The core game's map set is in DefaultMaps.ini, which corresponds to the XComMap.ini file in My Games as well. (See the Nexus Forums thread Unlock All Decorative Armors for all Armors for more details.) ArmorKitPackageInfo=(KitType=eKit_Deco_GeneMod1,ArchetypeName="Deco_Titan0.ARC_Deco_Titan0"). UnitPackageInfo=(PawnType=ePawnType_MecMark3,ArchetypeName="Unit_MecMark3.ARC_Unit_MecMark3"), and the decorative armor data, i.e. So far there's no DLC for Enemy Within, but as prolific as the map team was for the expansion it wouldn't surprise me to see DLC packs of new maps.ĮW added DefaultContent.ini to the path XCom-Enemy-Unknown\XEW\XComGame\Config\ to contain elements of new units such as the UnitPackageInfo for MEC units, i.e. The config files in My Games were merged versions of the base game DLC. ![]() ![]() In EU these copies were made to support the addition of downloadable content ( DLC).
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